I said ignore the finishers, so that removes Rip and FB. You are left with a bleed (Rake), a bleed buffer (Mangle), a damage buff (SR) and then the actual attack, Shred. Someone unfamiliar with kitties might say “Oh I’ll just use all my energy on Shred, because it does the most dps” the way someone unfamiliar with focus-based hunters might say “Oh I’ll just use all my focus on Chimera / Explosive once they aren’t on cooldowns.” Our plan is to make the rotation have more depth than that. It won’t be at the Feral level of complexity without cps and finishers and because hunters have other things to manage, like Fluffy.
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Sorry, I meant if we remove the cooldown from those shots then someone might jump to the conclusion that hunters will just spam them. I don’t know if we will be able to remove the cooldown or not. Shred does not have a cooldown yet Ferals use many other abilities. That is one way to go. Another is to keep a small cooldown, but in general we think focus will let us take cooldowns off a lot of hunter abilities since the income rate of focus will help us balance the costs.
In general (and with many exceptions) you can’t balance mana-using spells around cost since casters have nearly unlimited mana at any point in time and certainly early on in a fight. Energy (and focus, and rage to a much lesser extent to where it’s actually a problem) are limited at any given moment but come back pretty quickly. Mana-spells have to be balanced around cast times and cooldowns instead. Hunters generally lack cast times, so most abilities have cooldowns which lead to annoying collisions and a lot of timer-watching. Focus should help improve that. We hope!
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The difference is whether the priority is based on “I do more damage if I do X first because of synergy with Y” or priority based on “X is on cooldown.” Too many cooldowns can get annoying. Just ask any hunter or Ret paladin.
I was describing a rotation that could evolve if the focus model was as simple as just using your best attack and nothing else. I don’t think hunters do that today. However, we also think the hunter rotation could be more fun than it is today. You may not agree, and that’s cool, but I’m sure you can tell from reading this thread that a lot of hunters do. WoW is blessed with a large player base so it’s unlikely we will ever get 100% consensus on any game change. We have to make the decisions we think are best for the game and try to make those decisions informed ones based on the experiences players are having. We don’t make changes like this arbitrarily, because among other things, it’s a lot of work.
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It’s impossible (or at least not logical) to make the assumption that hunters will do less damage than rogues given the very little information you have available. A lot of what makes rogue gameplay interesting isn’t the base mechanics but the way their talents affect their energy flow. You have to imagine hunter mechanics that are similar to Adrenaline Rush, Dirty Deeds, Focused Attacks, etc.
I keep going back to the Feral druid, because that rotation would still be fairly interesting if Mangle, Rake, Shred and Savage Roar were the only usable buttons. Imagine hunters had Mangle Shot, Rake Shot, Shred Shot and Savage Roar Shot. Now toss in Hunter’s Mark, Kill Command, Bestial Wrath, Lock and Load and similar talents and abilities.
I know change can be scary, but we’re convinced this is a good change. It will finally make hunters feel like a weapon-based class instead of a dps caster like mages or locks.
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